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A perpetual objective for players is to improve their character's skills, which are numerical representations of certain abilities. The game continues the open-world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time and to ignore or postpone the main storyline indefinitely.
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Taking place within the fictional province of Cyrodiil, Oblivion 's main story revolves around the player character's efforts to thwart a fanatical cult known as the Mythic Dawn that plans to open portal gates to a demonic realm known as Oblivion.
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It is the fourth installment in the Elder Scrolls action fantasy series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in March 2006, and on PlayStation 3 in March 2007, with a mobile version of the game released on May 2, 2006. The Elder Scrolls IV: Oblivion is a 2006 open-world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks and the Take-Two Interactive division 2K Games.
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