

Flash news mate, I didnt make fun of anyone choice of games they buy.

Just wait for the Johnson, it's super good and super cheap to use.įor starting out, I'd just use the beginner rifle until you unlock the Scout-II barrel.Įquip trigger, lightening spring and scout 2 and you have an effective 2-shot weapon for ranges up to about ~130meters, and very cheap to maintain.It feels nice, being insulted by the people on their presumptions. Originally posted by Degen:What earns you money the fastest depends on your overall goals and what you are good at.Įh I would skip the M1A1 Carbine for the US paratrooper unless you really want grenades with it.

So overall: to really earn something you have to considere how much you want to play something. They can easily cost over 750k with all the good tanks and some of the cheaper camo. Pilots are good for more experienced players and pretty expensive with around 500k for all the good planes. It will cost about 300k credits fully equipped for GE (FG42) 350k for SU (PPD+PPS) and about 120k for US (M1A1 Carbine). For the beginning, paras make the most credits on skirmish maps since they rarely get shot down and the capzones are close to each other. What earns you money the fastest depends on your overall goals and what you are good at.įor new players (less than 100 hours played) a Inf with either a T1 lmg our the factions "assault rifle" with only the trigger modded is a good capping /defending player and earns you good credits this one will cost you about 300k credits with all the gear,vehicles and mods you need.Ī nice addition can be a Para, since they are rather cheap and make capping easier.
